Thunderspire Douchebags

Democratic Republic of Kick Ass Open New Base of Operations
Kick Ass Results at Cut Throat Prices!

The Democratic Rebublic of Kick Ass (DRKA) are now available for hire!

Lost your Boar?
Bugbears on your back?
Loved one not returned from the Labyrinth?

Then you need the expert adventuring skills of DRKA!

For a reasonable sum we’ll take on any of your potentially hazardous tasks or anything you just can’t be bothered to do yourself – why risk your own lives when we’ll risk ours?

Come and see us in our new base of operations at the old Grimmerzhul Trading Post*

*Alternate points of contact include the Taphouse and The Half-Moon Inn

Adverse Camber
The greatest hero of all time

Master mixer, inventor extraordinaire, a dab hand with traps, prepared for anything and an all round awesome adventurer (and not too hard on the eyes either ;) )

The Chamber Of Eyes
Power gamers at their best

Rendil Halfmoon and Terrlen Darkseeker guide the Intrepid Meanderthals to the entrance of the The Chamber of Eyes.
“We shall wait for you outside as i don’t think it will be safe for the boy in there and he’ll need to be looked after out here” Terrlen states as the party approach the narthex of the CoE.

The party enter a large chamber dominated by a large set of iron double doors, flanked by twin statues with grotesque faces. At the north of the area is a balcony 10 foot above the floor with a smaller door leading into the complex.

The group split into two with Blessed Bryan, Kung Pow and Adverse Camber scaling the wall to the balcony and Stealthily creeping throught the door there whilst Kabuto convinced the ggoblins guarding the main entrance that a group of slavers had arrived with more captives. Once the main Doors were opened the adventurers rushed forward in a surprise attack to crush the goblins in a pincer movement. after a brief tussle thge guards were defeated but unfortunately one of the goblins escaped deeper into the complex.

The adventurers rushed through the northern door leading from the entrance hall following after the escaping goblin. They found themselves in a small room with a fireplace, and some gray skinned dwarves. Giving no thought to negotiation the Dark dwarves were quickly despatched whilst Brian blocked the other corridor with his cloud of darkness to stop any interference from the hobgoblin warcaster that tried to come to their aid. once the cloud dissipated the adventurers were able to engage and destroy the warcaster leaving only one more foe visible in a doorway at the far eastern end of the corridor. Kabuto swiftly ran down the hall kicking the door open and thrusting this enemy into the large fireplace in his quarters. Joined by his team-mates Kabuto proceeded to trap the Hobgoblin Chief in the fire place and kick the Crap out of him.

Upon searching the room they discoverd that this had been Krand, leader of the bloodreavers who had indeed taken the people of riverdown as slaves but had since sold them to Murkelmor Grimmerzhul of the Duergar.

Arrival at Thunderspire Mountain

The Intrepid Meanderthals approach Thunderspire Mountain after an uneventful three days travel. The Mountain is wreathed in perpetual grey clouds giving it a dark an menacing air. A rough but well travelled path leads up to a large entrance opening on to a wide tunnel. The tunnel is lit with many magical ever-burning torches and travels in a straight line to the centre of the mountain for hundreds of feet. Many smaller tunnels branch off from the main path. Down one of these tunnels the Adventurers see light spilling from a half closed door. Guttural voices can be heard speaking common within.

“You’re ours now, halfling. we’ll easily get ten gold for you”

A lighter voice responds “That’s a shame, ‘cause I’m worth twenty. I’ll buy myself if you let me go.”

After a very brief discussion the Adventurers leap into the room to discover a small chamber with barrels stacked to one side. At the end of the room there stands a Hobgoblin in magical looking robes holding a young halfling by the scruff of the neck. The hobgoblin casts the halfling to the ground at the sight of the intruders. Several hobgoblin soldiers stand up from a table in the corner of the room and array themselves for battle. The skirmish is brief but bloody with the adventurers slaughtering the hobgoblins in a matter of minutes.

The halfling is very grateful to the adventurers. “My name is ”/campaign/thunderspiredouche/wikis/Rendil%20Halfmoon/new" class=“create-wiki-page-link”>Rendil Halfmoon. My aunt runs the Halfmoon Inn which is the best inn in the Seven Pillared Hall i’m sure that for saving me she’ll offer you free accomodation."

Upon further questioning by the group Rendil reveals that he had been following the group of hobgoblins as he had suspected them of being up to no good. He discovered that they were members of the Bloodreavers who are a group of slavers that dwell within the Chamber of Eyes. Then they caught him and would have sold him into slavery had the Intrepid Meanderthals not arrived to save the day.

Rendil guides the group to the Seven Pillared Hall and takes them to his aunt’s inn. Erra Halfmoon is overjoyed that you rescued Rendil and offers free accomodation for as long as you are staying in the hall. She also suggests that you go to the Customs House to announce your arrival in the hall as Brugg likes to keep an eye on the comings and goings for the Mages of Saruun. Erra provides a hot meal and then goes about her business.

After eating their fill the Intrepid Meanderthals decide to follow Erra’s advice and make their way to the Customs House. There they are greeted by an Ogre of impressive size. Introducing himself as Brugg he questions the adventurers on their purpose in the Seven Pillared Hall.

Adverse Camber explains that they are here to gather information. “We have been asked to discover all we can about the ancient civilisation that once dwelt within the labyrinth and to recover some kind of artefact for a learned scholar.”

“Well jus’ make sure dat if you buy or sell anyfing den you pay der tax to der Mages. Coz if you dont den dere’ll be trouble. Also if you start fightin or causin trouble den you’ll ’ave me to deal wiv.” Brugg looms threateningly over the adventurers, who seem pretty non-plussed by his threat.

“I think they get the message Brugg. Thank you.” a middle aged man in a black robe enters from the back room. “I am ”/campaign/thunderspiredouche/wikis/Orontor/new" class=“create-wiki-page-link”>Orontor. One of the Mages of Saruun. we don’t have many rules here. don’t disturb the peace within the hall and anything traded in or out is subject to a small tax. other than that I wish you luck in the labyrinth. Maybe we will have work for you in the future, if you prove yourselves capable."

Thus warned the adventurers decide to wander around the hall to see what they can find.

A Strange Coincidence?

The Intrepid Meanderthals sit relaxing in the comfortable atmosphere of Winterhaven’s tavern. They regale the locals with tales of their many exploits and daring deeds. Sometime embellishing the tales or twisting the facts slightly for dramatic licence.

“Seeing the vile creatures climbing the stairs on the opposite side of the room I swiftly tied a rope to the broken stairs and swung off the platform. I swept around the room behind the two Zombies, which I swiftly kicked into the pit.” Kabuto rearranges his magical robes and sits back down to a round of applause from the onlookers.

“Good evening my dear, your companion seems to be a mage of uncommon acrobatic skill, perhaps you could introduce me.”

“Valthrun!” Exclaims Adverse Camber with joy “Good to see you. Everyone this is ”/campaign/thunderspiredouche/wikis/valthrun-the-prescient" class=“wiki-page-link”>Valthrun the Prescient . He was my mentor for many years and is a very wise and knowledgeable man." She swiftly introduces all of the adventurers sat at the table. “and finally this is Kabuto, a Deva Invoker who has a tendency to invoke his imagination when retelling stories. As I remember he spent quite a while in the hole dangling from a rope after stumbling off the ledge in that particular adventure."

Valthrun chuckles “Adventurer’s reputations are built on stories such as this my dear. I think you will travel a long way to find someone who has not exaggerated some of their past deeds. However I did not seek you out this night to lecture you on half-truths. There is perhaps something you could help me with. I seek information about the labyrinth beneath Thunderspire Mountain. There is an ancient Minotaur city that must contain countless treasures. In recent years a settlement has grown around a trading post so access to the labyrinth has become possible. The information stored in the ancient chambers beneath the labyrinth must be vast and invaluable. If you were to travel there I’m sure you would also find riches galore. If you could bring me back some artefact of historical significance I would be very grateful and, though any monetary recompense I could make would pale against the treasures within the labyrinth, I could possibly part with one of the rituals I have possession of.”

The Adventurers have a short discussion but the talk of treasure has caught their attention and tickled their greed glands. They agree to return with any artefact they find if they happen to venture into the Labyrinth. Quests

Adverse Camber and Rayven take a trip to the store to pick up supplies. The store keeper Bairwin Wildarsson is interested to hear that they might be going to Thunderspire Mountain.
“Perhaps you might be able to undertake a small commission for me? I have a transaction arranged with a fellow by the name of Gendar. If you are going in that direction perhaps you could take this Box to him and return with the items he has ready in exchange. I would provide you with sufficient recompense of course.” Quests

“How convenient that we should be travelling in that direction and receive another chance to earn some more gold. I think we should take him up on his offer.” Rayven suggests to Adverse Camber who agrees. Bairwin is very happy but warns them not to use his name within Thunderspire. “A matter of a small sum owed that this deal should clear, but do not concern yourselves.”

Whilst the group are readying themselves at the tavern a messenger arrives to conduct them swiftly to Lord Padraig.

“Thank you for attending so quickly my friends.” Lord Padraig seems agitated and paces up and down his hall whilst speaking. “I have received a letter recovered by one of my scouts who came across a lone goblin. It is a ”/campaign/thunderspiredouche/wikis/Letter%20to%20Kalarel/new" class=“create-wiki-page-link”>Letter to Kalarel from Chief Krand of the Bloodreavers. These Bloodreavers appear to be slave traders, which is a practice I cannot condone. Furthermore some people have been captured from a local village by the name of Riverdown. I fear the disappearance can only be linked to these Slavers. I would be very grateful if you could seek out these Bloodreavers and eliminate any threat they pose to the Nentir Vale whilst rescuing any slaves you find. Bring me back proof of the slavers demise and return the people to Riverdown and you shall be handsomely rewarded." Quests

Although amazed at the coincidence that three of the people in Winterhaven would have Quests to Thunderspire for them they decide to embark immediately in search of slavers, trade, information and, most importantly, plunder.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.